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Problem-Solving Steps

Students learn the four steps of problem solving: Understanding the problem, making a plan, carrying out the plan, and evaluating the results. This activity helps students develop skills to solve problems.
https://education.ti.com/en/activity/detail/problemsolving-steps

"Power"ful Patterns

Students investigate the relationship between multiplication with repeated factors and the use of exponents. Students will connect "powers of ten" to place value positions.
https://education.ti.com/en/activity/detail/powerful-patterns

Place-Value Spinners

Students also explore probability and patterns in place value by using two spinners and analyze and record the results.
https://education.ti.com/en/activity/detail/placevalue-spinners

Picturing Probabilities of Number Cube Sums

Students use ideas of ratio and proportion to investigate various ways to make a circle graph. Students create graphs to display the probabilities of the different sums that can be generated with two number cubes.
https://education.ti.com/en/activity/detail/picturing-probabilities-of-number-cube-sums

Putting Things in Place

Students investigate the value of the digits in $8,205.50 and determine the number of thousands, hundreds, tens, ones and even the number of dimes and pennies. The concept is then extended to additional situations. They learn where to place a decimal when writing amounts of money and to perform a...
https://education.ti.com/en/activity/detail/putting-things-in-place

Number Cube Sums

Students explore experimental probability and patterns in fractions, decimals, and percents by rolling two number cubes and recording and analyzing the sums that come up.
https://education.ti.com/en/activity/detail/number-cube-sums

Tints and Shades

Students solve a problem involving mixing of paint colors. They use color charts to determine the fractional parts and percentages of colors needed to create tints and shades.
https://education.ti.com/en/activity/detail/tints-and-shades

Tiles in a Bag

Students explore probability and patterns in fractions, decimals, and percents by drawing tiles out of a bag.
https://education.ti.com/en/activity/detail/tiles-in-a-bag

Random Remainders

Students explore the use of a calculator to investigate the relationship between divisors and remainders in whole-number division.
https://education.ti.com/en/activity/detail/random-remainders

Picturing Percents

Students represent percents on a 10 X 10 grid. They use the grid and the calculator to generate patterns that lead to methods for calculating percentages.
https://education.ti.com/en/activity/detail/picturing-percents

Ratios in Regular Polygons

Students use linear measurement and calculators to investigate the ratios between corresponding parts of regular polygons.
https://education.ti.com/en/activity/detail/ratios-in-regular-polygons

What's My Ratio?

Students use linear measurement and calculators to investigate proportionality and determine the constant ratio between similar figures.
https://education.ti.com/en/activity/detail/whats-my-ratio

Only Half There?

Students use measuring tools and calculators to make half-sized drawings of themselves.
https://education.ti.com/en/activity/detail/only-half-there

Spin Me Along

Students explore probability and patterns in fractions, decimals, and percents by spinning three spinners and recording and analyzing the results.
https://education.ti.com/en/activity/detail/spin-me-along

Constant Weight Gain

Students find information in different types of graphs, organize information to construct graphs, and make predictions based on graphs. They also learn to use the calculator to perform constant operations of addition and subtraction.
https://education.ti.com/en/activity/detail/constant-weight-gain

Busy Hands

Students will make their own finger signs for the numbers from zero to ten. Students will relate each finger sign to its numeral and then explore number sentences using the calculator.
https://education.ti.com/en/activity/detail/busy-hands

Design a Quilt

Students learn to use pattern blocks to build a two dimensional design, and use the calculator to determine the value of the design.
https://education.ti.com/en/activity/detail/design-a-quilt

Mean Machine

Students construct a function machine from a small box. Students use the calculator to discover functions. They create their own one-step and two-step function rules and turn their calculators into a function machine.
https://education.ti.com/en/activity/detail/mean-machine

Let Me Count the Ways

Students will make predictions about the number of ways to make eleven with two or more addends. They will investigate patterns with these addends with the help of manipulatives and the calculator.
https://education.ti.com/en/activity/detail/let-me-count-the-ways

Double Your Design

Students learn to use pattern blocks to investigate symmetry by building a design, making its mirror image, and using the calculator to determine the value of both the design made and its reflection.
https://education.ti.com/en/activity/detail/double-your-design

Yards of Tin

Students solve a problem involving surface area of cylinders. They find the surface area and the amount of tin needed to make the cylindrical parts of ten long open pipes.
https://education.ti.com/en/activity/detail/yards-of-tin

Cereal Numbers

Students build numbers from zero to ten with cereal and connect the number name and numeral. Students also explore number sentences for numbers up to ten.
https://education.ti.com/en/activity/detail/cereal-numbers

Bats Triangular

Students use manipulatives to construct a pyramid. The manipulative pyramid then becomes the basis students use to construct a pictorial representation of a pyramid. The TI-10 is used to show symbolic representation of students actions and also aids students in viewing the developing pattern.
https://education.ti.com/en/activity/detail/bats-triangular

Amazing Appetites

Students learn to count and solve original word problems. They learn to add by combining sets and subtract when removing the set. They use manipulatives to reflect the reasoning used in problem solving.
https://education.ti.com/en/activity/detail/amazing-appetites

Who's in the House

Students construct a model of a house, drawing pictures of the people and pets in the house. Students use skip counting strategies to find possible combinations of people and pets that live in their classmates houses with the help of pictures and TI-10.
https://education.ti.com/en/activity/detail/whos-in-the-house