Education Technology
< Previous | 1575 - 1600 of 7203 results |  Next >

Graphing Motion: Instantaneous and Average Speed (Follow up activity: Scalar and Vector Quantities)

Students are introduced to the calculator as a graphing tool and distinguish between average speed and instantaneous speed.
https://education.ti.com/en/activity/detail/graphing-motion-instantaneous-and-average-speed-follow-up-activity-scalar-and-vector-quantities

Constant Weight Gain

Students find information in different types of graphs, organize information to construct graphs, and make predictions based on graphs. They also learn to use the calculator to perform constant operations of addition and subtraction.
https://education.ti.com/en/activity/detail/constant-weight-gain

Coast to Coast with Alice

Students learn to solve a real-world problem comparing automobile travel in the early 1900s and travel today. They follow the route taken by Alice in 1909 from New York City to San Francisco and determine how long the trip would take today.
https://education.ti.com/en/activity/detail/coast-to-coast-with-alice

An Average Lunch?

Students explore the meaning of the average (mean) value for a set of data.
https://education.ti.com/en/activity/detail/an-average-lunch

Crunching Numbers

Students learn to build and add two digit numbers. They connect number words and numerals.
https://education.ti.com/en/activity/detail/crunching-numbers

Design a Quilt

Students learn to use pattern blocks to build a two dimensional design, and use the calculator to determine the value of the design.
https://education.ti.com/en/activity/detail/design-a-quilt

Mean Machine

Students construct a function machine from a small box. Students use the calculator to discover functions. They create their own one-step and two-step function rules and turn their calculators into a function machine.
https://education.ti.com/en/activity/detail/mean-machine

Let Me Count the Ways

Students will make predictions about the number of ways to make eleven with two or more addends. They will investigate patterns with these addends with the help of manipulatives and the calculator.
https://education.ti.com/en/activity/detail/let-me-count-the-ways

Food for Thought

Students learn to count in tens up to 100. They also learn to build 2-digit numbers.
https://education.ti.com/en/activity/detail/food-for-thought

Double Your Design

Students learn to use pattern blocks to investigate symmetry by building a design, making its mirror image, and using the calculator to determine the value of both the design made and its reflection.
https://education.ti.com/en/activity/detail/double-your-design

Data Analysis and Probability

Students explore the basics in data analysis and probability.
https://education.ti.com/en/activity/detail/data-analysis-and-probability

Yards of Tin

Students solve a problem involving surface area of cylinders. They find the surface area and the amount of tin needed to make the cylindrical parts of ten long open pipes.
https://education.ti.com/en/activity/detail/yards-of-tin

Median and Interquartile Range

In this lesson students are introduced to the median and, by taking the median of each half of the data, to quartiles and the interquartile range
https://education.ti.com/en/activity/detail/medians-and-iqrs-bc

Cereal Numbers

Students build numbers from zero to ten with cereal and connect the number name and numeral. Students also explore number sentences for numbers up to ten.
https://education.ti.com/en/activity/detail/cereal-numbers

Bats Triangular

Students use manipulatives to construct a pyramid. The manipulative pyramid then becomes the basis students use to construct a pictorial representation of a pyramid. The TI-10 is used to show symbolic representation of students actions and also aids students in viewing the developing pattern.
https://education.ti.com/en/activity/detail/bats-triangular

Amazing Appetites

Students learn to count and solve original word problems. They learn to add by combining sets and subtract when removing the set. They use manipulatives to reflect the reasoning used in problem solving.
https://education.ti.com/en/activity/detail/amazing-appetites

Who's in the House

Students construct a model of a house, drawing pictures of the people and pets in the house. Students use skip counting strategies to find possible combinations of people and pets that live in their classmates houses with the help of pictures and TI-10.
https://education.ti.com/en/activity/detail/whos-in-the-house

Measurement and Geometry

Students explore the use of manipulatives to conduct simple geometry and measurement activities.
https://education.ti.com/en/activity/detail/measurement-and-geometry

Map It!

Students explore map making. Students read a story, identify the locations of different places in the story, decide the distance between each set of places in the story, and create a map with a legend.
https://education.ti.com/en/activity/detail/map-it

How do You Measure Up? (with the TI-10)

Students measure weight, height, and length with the help of a balance, scales, rulers, yardstick, and tape measures. They use their TI-10 to find proportions and to round off answers to whole numbers.
https://education.ti.com/en/activity/detail/how-do-you-measure-up-with-the-ti10

Hat Trick

Students learn to solve a real-world problem in economics. Students get to understand how surveys often use a sample of people rather than all of the people involved. They also learn how to make decisions based on the results of a sample survey.
https://education.ti.com/en/activity/detail/hat-trick

Mean As A Balance Point

In this lesson, students calculate deviations from the mean, how far each value is above or below the mean. Students also focus on the balance point of a distribution, where the sum of the absolute deviations below the mean is equal to the sum of the absolute deviations above the mean.
https://education.ti.com/en/activity/detail/mean-as-a-balance-point-bc

Box Plots

In this lesson, students plot the two extreme values (minimum and maximum), the lower quartile (LQ), upper quartile (UQ), and the median (a five-number summary) on a number line to create a graph called is a box plot.
https://education.ti.com/en/activity/detail/box-plots-bc

Proportional Flag

Students will use the concepts of similarity to create a scale drawing of the national flag, that is large enough to cover most of a football field.
https://education.ti.com/en/activity/detail/proportional-flag

Set Design

Students will use similarity concepts, and the dimensions of the carvings on Mt. Rushmore to create a proportional representation of the carvings for a stage backdrop.
https://education.ti.com/en/activity/detail/set-design