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Position and Piecewise Velocity

This lesson involves creating and comparing graphical representations of velocity and position based on real-life scenarios.
https://education.ti.com/en/activity/detail/position-and-piecewise-velocity

Cell Phone Range

Students will learn to identify the domain and range of various real-world step functions. They will graphically explore numerical data points and observe step functions. Open and closed points on a graph are investigated and discussed.
https://education.ti.com/en/activity/detail/cell-phone-range_1

Building Sequences and Series with a Spreadsheet

This lesson has students create sequences and series in a spreadsheet.
https://education.ti.com/en/activity/detail/building-sequences-and-series-with-a-spreadsheet

Make the Basket

Students will use parametric equations to model two physical situations: making a free throw (basketball) and hitting a home run (baseball). Students will begin exploring the models by using sliders to change to the angle and velocity of the shot or hit. They will then move the time slider to see...
https://education.ti.com/en/activity/detail/make-the-basket

Investigation into the Sine Function

This activity leads the students through an investigation into the zeroes, domain and range of the sine graph. It continues investigating the transformations of the sine graph thus leading to the sinusoidal graph.
https://education.ti.com/en/activity/detail/investigation-into-the-sine-function

Investigating Sine and Cosine Functions Graphically

Students will use Sliders on the TI-Nspire to change coefficients of the basic sine and cosine function. Students will investigate how the graph changes by looking at different coefficients. Students will also investigate the sine and cosine graphs by comparing intersection points. Download t...
https://education.ti.com/en/activity/detail/investigating-sine-and-cosine-functions-graphically

Linear Equation Games: Activity #7 Blackblobs

This is the Nspire version of the old DOS program 'Green Globs'. Students are given random points in which to find their own equations. The more points they go through with one line, the better their score.
https://education.ti.com/en/activity/detail/linear-equation-games-activity-7-blackblobs

Linear Equation Games Unit: Activity #10 Pinball Game

This activity consists of three pinball games using points for students to find the linear equations. Each game has it's separate directions which are on the file and on the worksheet.
https://education.ti.com/en/activity/detail/linear-equation-games-unit-activity-10-pinball-game

Linear Equation Games Unit: Activity #2 Find The Rule Game #2

This is the second activity to allow students more practice with finding the linear equation for a table of values.
https://education.ti.com/en/activity/detail/linear-equation-games-unit-activity-2-find-the-rule-game-2

Linear Equation Games Unit: Activity #6 Croquet Game

This sixth activity has students finding the equations for nine lines passing through the various 'wickets' of the course.
https://education.ti.com/en/activity/detail/linear-equation-games-unit-activity-6-croquet-game

Linear Equation Games Unit: Activity #8 POOL Game

In this activity of the unit, the student's object is to create a linear equation through the cue ball, pool ball, and hole.
https://education.ti.com/en/activity/detail/linear-equation-games-unit-activity-8-pool-game

Investing in Your Future - Using Spreadsheets to Make Comparisons

This activity provides students the opportunity to make financial decisions based on different investment scenarios. Students will use the spreadsheet application of the TI-Nspire calculator to compare the results of investing in a certificate of deposit or a Money Market Account. Students will p...
https://education.ti.com/en/activity/detail/investing-in-your-future--using-spreadsheets-to-make-comparisons

Linear Equation Games Unit:Activity #1 Find The Rule Game

Students are to find equations of linear function from a table of values. There are two Find the Rule Game activities along with a Find the Rule Game for Point Slope.
https://education.ti.com/en/activity/detail/linear-equation-games-unitactivity-1-find-the-rule-game

Linear Equation Games Unit: Activity #3 Find the Rule Game using Point Slope.

Students are to find the linear equations from a table of values in point-slope form.
https://education.ti.com/en/activity/detail/linear-equation-games-unit-activity-3-find-the-rule-game-using-point-slope

Verifying Trigonometric Identities

The student will look at the different tools needed to verify trigonometric identitites including reciprocals, cofunctions, quotient, and Pythagorean identities. Students will also be introduced to the "Hexagon".
https://education.ti.com/en/activity/detail/verifying-trigonometric-identities

Law of Sines

In this activity the student will explore the Law of Sines, a theorem involving sine ratios that applies to all triangles.
https://education.ti.com/en/activity/detail/law-of-sines_2

Linear Inequalities in One and Two Variables: Rays and Half Planes

Introduce linear inequalities by relating them to simple inequalities on the number line.
https://education.ti.com/en/activity/detail/linear-inequalities-in-one-and-two-variables-rays-and-half-planes

From Expressions to Equations

Substitute values for variables, evaluate expressions, and solve equations.
https://education.ti.com/en/activity/detail/from-expressions-to-equations

Zeros of a Cubic

This activity introduces students to a relationship between the zeros of a cubic function with 3 distinct zeros.
https://education.ti.com/en/activity/detail/zeros-of-a-cubic

Introducing Absolute Value

This activity introduces absolute value from a data value perspective. Students examine data by comparing individual data points to the mean by finding the difference (positive or negative) and the distance from the mean. They then plot the distances vs. the differences and examine the shape of t...
https://education.ti.com/en/activity/detail/introducing-absolute-value

Polynomials: Factors, Roots and Zeroes

Investigate graphical and algebraic representations of a polynomial function and its linear factors.
https://education.ti.com/en/activity/detail/polynomials-factors-roots-and-zeroes

Hitting Homeruns

It is a study of the way a hit baseball moves through the air in the sense of using a quadratic function.
https://education.ti.com/en/activity/detail/hitting-homeruns

Radical Transformations

Students will use sliders to examine how the square root function is transformed on the coordinate plane.
https://education.ti.com/en/activity/detail/radical-transformations_1

The Function Elevator

This lesson involves creating and comparing graphical representations of position and velocity functions from a scenario.
https://education.ti.com/en/activity/detail/the-function-elevator

Laws of Sines and Cosines - IB

Students explore the proofs of the Laws of Sine and Cosine, investigate various cases where they are utilized, and apply them to solve problems.
https://education.ti.com/en/activity/detail/laws-of-sines-and-cosines_ns_ib