In "Mind Games," the FBI hires a psychic to help them solve a series of murders. To test how good he is, they show him the backs of a set of 25 playing cards and ask him to predict whether each is red or black. He gets every single one wrong.
In this activity, students conduct an experiment and then use a simulation to construct an interval based on chance that contains 90% of the outcomes for the experiment.
Before the Activity
Download the attached PDF and look over the Teacher page.
During the Activity
Discuss the materials from the Student Page with your class.
After the Activity
Encourage students to explore web sites and questions from the Extensions page.