In "Assassin," Charlie is trying to figure out where a killer might strike given that he knows who the victim will be. By analyzing the movements of the would-be victim, Charlie models the decisions that the assassin will make. This is an example of behavioral game theory, where the motives of two players (assassin and victim) are contradictory and the behavior of one player affects the behavior of the other.
Before the Activity
Download the attached PDF and look over the Teacher page.
During the Activity
Discuss the materials from the Student Page with your class.
After the Activity
Encourage students' to explore websites and questions from the Extensions page.