Activity Overview
Students will choose their velocity and kick angle and run the program they create to graph a field goal attempt.
Get Your Game On!
Four seconds left in the Big Game and the score is 27 to 28 - your team is behind. A 50-yard field goal wins the game. Your task is to use a mathematical model to demonstrate kicking a field goal to win the game.
Created for he TI-84 Plus family of graphing calculators, Field Goal for the Win contains classroom activities for Algebra 1, Algebra 2 and Geometry students.