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19.4 Bodies

A body holds the physical properties (mass, position, rotation, velocity, etc.) of an object. It does not have a shape until you attach one (or more) to it. Its type is TI.cpBody.

Related Topics

Body

activate

angle

angVel

applyForce

applyImpulse

data

force

isRogue

isSleeping

local2World

kineticEnergy

mass

moment

pos

resetForces

rot

setAngle

setAngVel

setData

setForce

setMass

setMoment

setPos

setPositionFunc

setTorque

setVel

setVelocityFunc

setVLimit

setWLimit

sleep

sleepWithGroup

torque

updatePosition

updateVelocity

vel

vLimit

wLimit

world2Local