A body holds the physical properties (mass, position, rotation, velocity, etc.) of an object. It does not have a shape until you attach one (or more) to it. Its type is TI.cpBody.
Related Topics
Body
activate
angle
angVel
applyForce
applyImpulse
data
force
isRogue
isSleeping
local2World
kineticEnergy
mass
moment
pos
resetForces
rot
setAngle
setAngVel
setData
setForce
setMass
setMoment
setPos
setPositionFunc
setTorque
setVel
setVelocityFunc
setVLimit
setWLimit
sleep
sleepWithGroup
torque
updatePosition
updateVelocity
vel
vLimit
wLimit
world2Local
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