Education Technology

10 Minutes of Code - Applications

Have you finished Units 1 to 4 of 10 Minutes of Code for TI-Basic? Try these applications. A game, an algorithm, an amazing sequence and a little chaos, these applications have it all. Each task incorporates mathematics with coding and an opportunity to put your learning to the test. Are you ready? 

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Numbers

Unit 1 Application: Students create a numbers game to emulate the corresponding part of the TV show: Countdown (UK) and Letters and Numbers (AUS).
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Babylonian Algorithm

Unit 2 Application: Functions vs Programs, the Babylonian algorithm is one of the oldest mathematical algorithms. What does it do? What should I use, Function or Program?
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Flying

Unit 3 Application - Function or Program, which one should you use? This activity requires students to think about the differences between functions and programs through the context of an amazing squence. There are lots of opportunities to extend, enrich and explore. 
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Chaos

Unit 4 Application - Students use a loop to recursively find a midpoint between an existing point and a randomly selected vertex on a triangle. Where will the points end up. If you thought the Unit 3 Application was amazing, wait until you see this surprise result!

Lessons

Develop skills for 21st-century success with free project-based learning activities that help students explore, understand and connect the principles of science, math, coding, engineering design and electronics.

10 Minutes of Code

10 Minutes of Code

Introduce students to the basics of coding and build their understanding of math with simple, 10-minute lessons for their TI-84 Plus CE or TI-Nspire™ CX graphing technology.

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TI-Innovator™ Technology

Combining micro:bit with TI technology

Creates a powerful new way for students to learn coding on the go.

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