Education Technology

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  • Subject Area

  • Author

    Peter Fox

  • Level

    Middle

  • Activity Time

    50 Minutes

  • Device
    • TI-Nspire™ CX II CAS
    • TI-Nspire™ CX II T
    • TI-Nspire™ CX II
  • Software

    TI-Nspire™ CAS
    TI-Nspire™

  • TI-Nspire Version

    6.2

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Turtle Introduction

Activity Overview

Real world mathematics is complicated. A digital turtle resides in Maths-World where every movement is precise. In this activity students program a virtual turtle using the Python Turtle module. Students learn a combination of pseudocode, algorithmic thinking and geometry in one neat little lesson!

Objectives

From a standards perspective, students developing an algorithm for an animation of a geometric construction and evaluate the algorithm using test cases. On a much deeper level, students create beautiful mathematical images, learn about the internal and external angles of a regular polygon and learn the difference between ‘real world’ and ‘maths world’.

Vocabulary

  • Algorithm
  • Code
  • Loop
  • Function
  • Interior Angle
  • Exterior Angle

About the Lesson

Students learn how to write some simple code, including the use of terms such as loop, function and variable. They create a formula for the exterior angle of any regular polygon and use it to simplify their code.