19.11.8
impulse
ivec = physics.Arbiter:impulse([friction])
Parameter |
Type |
Description |
---|---|---|
self |
in physics.Arbiter |
The input Arbiter |
friction |
in boolean |
If true, the calculated friction is included in the calculation |
ivec |
out physics.Vect |
The vector impulse applied to resolve the collision |
Returns the vector impulse that was applied during this step to resolve the collision. If friction is true (default false), then the calculated friction is taken into account.
Introduced in platform.apiLevel = '2.0'