self = physics.Shape:setData(obj)
|
Parameter |
Type |
Description |
|---|---|---|
|
self |
in physics.Shape |
The input Shape |
|
obj |
in Lua object |
An object defined by the programmer |
|
self |
out physics.Shape |
The input Shape is returned as the output |
Sets the programmer data field of the Shape. The programmer can store any Lua object in this field. Returns self.
Introduced in platform.apiLevel = '2.0'