What do we discover about x as we trace or scroll back-and-forth on the
y = |x| function while it is less than, or equal to, 3? It is that x is on the interval [-3, 3]? Is this pattern true for |x| ≤ 2 or |x| ≤ 1.7 or |x| ≤ 19? So it seems that if |x| ≤a then -a≤x≤a.
Do we also learn something about x when |x| ≥a? When students have access to the TI-Nspire™ technology, for example, we can assign a pattern-building activity that is a part of homework the day before we teach the theorem in class. For example:
1. For the given positive constant 2, find all values of x that cause the function |x | to be less than or equal to 2.
2. For the given positive constant 3, find all values of x that cause the function |x | to be less than or equal to 3.
3. For the given positive constant 4, find all values of x that cause the function |x | to be less than or equal to 4.
4. For the given positive constant 1, find all values of x that cause the function |x | to be less than or equal to 1.
5. For the given positive constant 2.5, find all values of x that cause the function |x | to be less than or equal to 2.5.
6. For a given positive constant a, make a conjecture on what values of x will cause the function |x | to be less than or equal to a.
We use pattern-building activities because "… human brains operate fundamentally in terms of pattern recognition rather than logic [reasoning]. They are highly constructive in settling on given patterns and at the same time are constantly open to error. But after selection occurs … refinements can take place with increasing specificity. … [S]ubsequent application of observation, logic, and mathematics can yield laws or at least strong regularities" (Edelman, 83-84).
The idea is to replace the symbolic process of "explaining" with the pattern building activity as part of homework the day before teaching the theorem. This is followed by the dynamic visualization process described above. The visualization contains multiple representations and pattern building is used for memory and understanding of the theorem.
This is important because "… more elaboration during encoding generally produces less transient memories [memory loss over time]" (Schacter, 25).
Further, when students get to item six in the pattern-building activity (or in the teacher-directed activity in class), the brain must generalize which "…forms a persistent representation, or memory, for the sequence" (Hawkins, 128).
Or looking at this another way, "in general, how well new information is stored in long-term memory depends very much on depth of processing, … which produces substantially better memory for events than a structural or surface level of processing" (Thompson & Madigan, 33). Further, "[relative to memory] … many different circuits of neuronal groups could and do give a similar output. If one circuit fails to function, the other is likely to work" (Edelman, 33).
This is the power of connections embedded in the visualizations. That is, our students have more opportunities for recall because we evoked numerous neural networks.
The graphing calculator is the tool used to process visualizations of mathematics. It is the tool that facilitates many of the activities that add to the novelty, the multiplicity of methods, the attention and the connections used in the teaching process. So we see that there is more to the concept of visualizations than being worth only a thousand words.
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